Flash: Available about essentially all desktops, and in many cases many mobile devices. Unavailable, though, on the industry-standard iOS (apple ipad, iPhone, iPod) products. Offers advanced features of importance to media display, such while true full-screen. Even inside older browsers, still makes for display of audio along with video and special outcomes, like 3D. Renders exactly the same across all environments in which the Flash Player is reinforced.
DHTML: Available to some degree on all devices, such as iOS devices. Support will be variable, with some surfers working excellently but more mature browsers failing miserably with advanced techniques; bugs are generally rampant on older windows. Basic features are offered everywhere, though. This means that code must be written to gracefully decay for older browsers. Doesn’t offer heightened features like fullscreen or even 3D effects. Native audio and online video media support (via HTML5) should be only available in the most up-to-date browsers.
In just those people two paragraphs, you should already start to see the proper role for each technologies. For very fundamental “sliders” and simple photograph galleries, DHTML will suffice and is the better choice because it’s native (constructed into the browser). For heightened applications where innovative effects, 3D, audio or video are essential, or users with more aged browsers still need to see the very same effects â€“ Flash Slideshow could be the undisputable correct choice.
For uncomplicated situations, the use involving DHTML ensures the greatest compatibility and least “conditional” program code. However, as complexity develops, compatibility rapidly decreases and also the complexity of the conditional value increases. It’s at that time that a Flash-based presentation becomes the best choice. In some circumstances, the advanced features that necessitate Flash are essential, but iOS compatibility remains required. In these scenarios, a simple DHTML fallback which is targeted directly at iOS is the better solution. The disadvantage is that will two separate code bases should be maintained; but because iOS is really a controlled ecosystem, the edges of every single platform are clearly described and essentially zero conditional code is needed in any case.
If you’re creating an image gallery, you should consider while using tool my company delivers â€“ the XML Expensive Slideshow Creator v4. This tool allows someone to take advantage of all the benefits and extra options that come with a Flash-based presentation, while while doing so offering built-in iOS fallback compatibility. This ensures rapid development while still the ability to offer the absolute best for all your website visitors..